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I’m not sold on the open-zone concept just yet as the edges seem a little rough in the game’s current state, but I see the potential here.
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The game does include a full skill tree with new moves, so I imagine it gets more complex later, but Sonic’s early toolset feels limited compared to the scale of the world around him. The homing attack feels oddly slow there’s an ever-so-slight pause when Sonic strikes an enemy, emphasizing force over speed. I was mostly mashing one button to homing-attack enemies of all sizes, from tiny droids to a giant robot that I had to scale via boost rings. That’s how I felt at times, which lines up with other 3D Sonic titles.įrontiers has an increased emphasis on combat too, but it was hard to get a sense of its depth in 30 minutes. Imagine if you were riding a rollercoaster and it just didn’t make it around a loop-de-loop. Similarly, one simple wall-running section became much harder as the camera got pancaked between narrow wall-running spots.


I’d often initiate a quick sequence via a bumper or rail grind, only to come to a halt as I struggled to figure out the timing needed to successfully launch into a flying boost hoop. It’s hard to actually keep the momentum up and smoothly complete platforming sections as intended.

Sonic Frontiers still feels like it has the same issues as many 3D Sonic titles. What was harder to come to terms with was some of the basics, like controls and camera. It’s like going to a playground and hopping between the jungle gym and the slide. It’s most certainly a little odd at first glance, but I was able to suspend my disbelief quickly enough and just enjoy all the little rides scattered around. The design philosophy has already caused a point of confusion for fans who noted that assets like bumpers just kind of awkwardly hang in the air.
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At another, I’d homing-attack three stone structures to create a series of climbable platforms. At one point of interest, I’d race vertically up a tower to grab a collectible. The world is dotted with disconnected micro-puzzles and platforming sections to jump between. Previous Sonic games feel a bit like a rollercoaster with linear levels that feel guided. On one hand, the open-zone formula is a refreshing change of pace. In terms of pure game feel, my short experience was a bit mixed.
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Soon after that, the world opened up and I was free to do whatever I wanted before my demo timer ran out.
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I was dropped into a more linear introduction where I learned the basics of how to move, use my homing attack, and solve simple world puzzles. After a brief second of exposition, it was off to the races. Sonic wakes up in a grassy field after some unexplained occurrence separates him from Tails and Amy Rose. My demo started right at the top of the game. All I can confidently say for now is that Sonic Frontiers is one of the weirdest AAA video games I’ve ever played. Fitbit Versa 3Īfter playing a 30-minute slice of it, I still have no idea what to think. Sonic Frontiers will be released Holiday of 2022. Tons of speculation regarding her role arose as Xbox’s upload of Sonic Frontiers mentioned Amy as the mysterious voice, as well as Junichi Kanemaru accidentally revealing the information, before deleting it. Thormann also confirms once and for all that the mysterious voice heard in the trailer is indeed, Amy Rose. Mike Pollock is back, he’s still our Eggman.” “We got Roger as Sonic, Colleen returning as Tails… Cindy as Amy, her voice is actually the one you hear in the trailer. The English voice cast for the Sonic the Hedgehog video game series will return for Sonic Frontiers, SEGA’s Justin Thormann said in an official livestream.Īfter speculation about a possible shake up in the voice cast of the Sonic series, Thormann has put all the concerns to rest, confirming that, Cindy Robinson, voice of Amy Rose, who previously said tha t she’d be leaving the role, will also return to Frontiers, meaning that the cast from previous games will return without major changes.
