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Coppercube 6 ocean
Coppercube 6 ocean




coppercube 6 ocean

coppercube 6 ocean

Use the 'Create a path node' button to add more path nodesĪ path node in a path. Which controls how it interpolates between the path nodes.

coppercube 6 ocean

Paths can be a closed circle or a simple line and have a parameter named 'Tightness' See the 3D Sounds topic for details.Ī path defines a path in 3d space and can be used to make an object follow it. Used to create a sound placed somewhere in 3d space, but can also be used to play usual, 2d sound for example forīackground music. It doesn't make much sense to have more than once skybox per scene. Used to create the illusion of a sky or an environment. Possible to customize the particle system, so it looks exactly like the wanted effect.Ī skybox is a cube with 6 textures drawn over the whole scene. The property window has a lot of settings with which it is Plants in a simple way: Simply asign the picture of a tree or some grass as texture to it, and this will look like aĪ particle system, can be used to simulate effects like fire, smoke, rain, fog, etc. This is useful for example to quickly create Billboards are usually usedįor creating particles, phaser lights, smoke and similar.īehaves just like the normal Billboard, but is always standing up, vertically. For details, see tree generation for details.Ĭreates a realtime reflecting water surface with quite some parameters, so it can be used to create lakes, rivers and oceans.Ī billboard is simply a 2d sprite placed in 3d space. See Camera Controllers for more details.Ĭreates a procedurally generated tree based on user specified parameters. You can add various Behaviors the a camera on the 'Behavior' tab, including special behaviors for cameras only, like a first person Increasing this value will reduce the precision of the drawing because this affects the z-buffer.

coppercube 6 ocean

If for example something is farer away than 3000, it will not be drawn. Additionally, you can set the NearPlane (default 1) and the FarPlane (default 3000) which definesīetween which values geometry will be drawn. Cameras work like real world cameras: They haveĪn aspect ratio and a field of view. Note: Normal mapped materials only work with point lights in CopperCube, directional lights are ignored.Ĭreates a camera, from which the scene will be drawn once you publish the scene. The light can be used for the lightmapper or to dynamically light your 3d scene. The 3D position of the light is not used for light calculation, only the direction of the rays. This is useful to simulate a light source from a very far position, like for example the sun. Additionally, for the lighmapper, you can selectĬreates a directional light. Lights do have a radius in which they affect items around them and a color. Details about this can be found one the Character Animation page.Ĭreates a light positioned in the 3d space. If you want toĬreate complex 3d scenes, this is the recommended way to import your files into CopperCube. Imports a static 3d mesh from a file, like a. When clicking 'OK', a very simple 3d room is created for you.Ĭreates a terrain scene node, for editing terrains with trees, grasses and more. When you click this icon, a dialog opens where youĬan paint floors and walls. Starts up the room creator to generate a simple 3d room with walls. If you want toĬreate more complex scenes, it is recommended to model them in an external 3d editor and import them as mesh. To block or receive the light when using the lightmapping feature of CopperCube, or simply decorate your scene. Use them to place them anywhere in your scene. 4.Short descriptions of all types available: IconĬreates various 3d Primitives: Cube, Sphere, Cylinder, Cone and Plane.The volume contraction of the copper cube is (Bulk modulus of copper = $140 \,GPa$ ) Answer A solid copper cube of $7 \,cm$ edge is subjected to a hydraulic pressure of $8000\, kPa$. The bulk modulus of the material of the ball is Answer A ball falling in a lake of depth 200 m shows 0.1% decrease in its volume at the bottom. The bulk modulus of a fluid is inversely proportional to: Answer

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Coppercube 6 ocean